Hello players, we've had some issues recently and we're working on fixing them.
AFK Systen - System reactivated to level 230+.
Due to bug fix times, we will add 40% experience with last until Sunday, 11/21 23:59 brt (gmt -3).
In addition, the gold market will be 40% off and the silver coin market will be 20% off as a Christmas event.
SELECT Slayer.`Name`, Slayer.Sex, Slayer.AdvancementGoalExp, Slayer.Rank,
CASE
WHEN (Slayer.BladeLevel > 50) AND (Slayer.BladeLevel > Slayer.SwordLevel) AND (Slayer.BladeLevel > Slayer.EnchantLevel) AND (Slayer.BladeLevel > Slayer.HealLevel) AND (Slayer.BladeLevel > Slayer.GunLevel) THEN Slayer.BladeLevel
WHEN (Slayer.SwordLevel > 50) AND (Slayer.SwordLevel > Slayer.BladeLevel) AND (Slayer.SwordLevel > Slayer.EnchantLevel) AND (Slayer.SwordLevel > Slayer.HealLevel) AND (Slayer.SwordLevel > Slayer.GunLevel) THEN Slayer.SwordLevel
WHEN (Slayer.EnchantLevel > 30) AND (Slayer.EnchantLevel > Slayer.SwordLevel) AND (Slayer.EnchantLevel > Slayer.BladeLevel) AND (Slayer.EnchantLevel > Slayer.HealLevel) AND (Slayer.EnchantLevel > Slayer.GunLevel) THEN Slayer.EnchantLevel
WHEN (Slayer.HealLevel > 30) AND (Slayer.HealLevel > Slayer.SwordLevel) AND (Slayer.HealLevel > Slayer.EnchantLevel) AND (Slayer.HealLevel > Slayer.BladeLevel) AND (Slayer.HealLevel > Slayer.GunLevel) THEN Slayer.HealLevel
WHEN (Slayer.GunLevel > 40) AND (Slayer.GunLevel > Slayer.SwordLevel) AND (Slayer.GunLevel > Slayer.EnchantLevel) AND (Slayer.GunLevel > Slayer.HealLevel) AND (Slayer.GunLevel > Slayer.BladeLevel) THEN Slayer.GunLevel
ELSE 0
END AS Experience,
CASE
WHEN (Slayer.BladeLevel > 0) AND (Slayer.BladeLevel > Slayer.SwordLevel) AND (Slayer.BladeLevel > Slayer.EnchantLevel) AND (Slayer.BladeLevel > Slayer.HealLevel) AND (Slayer.BladeLevel > Slayer.GunLevel) THEN Slayer.BladeLevel + AdvancementClass
WHEN (Slayer.SwordLevel > 0) AND (Slayer.SwordLevel > Slayer.BladeLevel) AND (Slayer.SwordLevel > Slayer.EnchantLevel) AND (Slayer.SwordLevel > Slayer.HealLevel) AND (Slayer.SwordLevel > Slayer.GunLevel) THEN Slayer.SwordLevel + AdvancementClass
WHEN (Slayer.EnchantLevel > 0) AND (Slayer.EnchantLevel > Slayer.SwordLevel) AND (Slayer.EnchantLevel > Slayer.BladeLevel) AND (Slayer.EnchantLevel > Slayer.HealLevel) AND (Slayer.EnchantLevel > Slayer.GunLevel) THEN Slayer.EnchantLevel + AdvancementClass
WHEN (Slayer.HealLevel > 0) AND (Slayer.HealLevel > Slayer.SwordLevel) AND (Slayer.HealLevel > Slayer.EnchantLevel) AND (Slayer.HealLevel > Slayer.BladeLevel) AND (Slayer.HealLevel > Slayer.GunLevel) THEN Slayer.HealLevel + AdvancementClass
WHEN (Slayer.GunLevel > 0) AND (Slayer.GunLevel > Slayer.SwordLevel) AND (Slayer.GunLevel > Slayer.EnchantLevel) AND (Slayer.GunLevel > Slayer.HealLevel) AND (Slayer.GunLevel > Slayer.BladeLevel) THEN Slayer.GunLevel + AdvancementClass
ELSE 0
END AS Level,
CASE
WHEN (Slayer.BladeLevel > 0) AND (Slayer.BladeLevel > Slayer.SwordLevel) AND (Slayer.BladeLevel > Slayer.EnchantLevel) AND (Slayer.BladeLevel > Slayer.HealLevel) AND (Slayer.BladeLevel > Slayer.GunLevel) THEN 'Blader'
WHEN (Slayer.SwordLevel > 0) AND (Slayer.SwordLevel > Slayer.BladeLevel) AND (Slayer.SwordLevel > Slayer.EnchantLevel) AND (Slayer.SwordLevel > Slayer.HealLevel) AND (Slayer.SwordLevel > Slayer.GunLevel) THEN 'Sworder'
WHEN (Slayer.EnchantLevel > 0) AND (Slayer.EnchantLevel > Slayer.SwordLevel) AND (Slayer.EnchantLevel > Slayer.BladeLevel) AND (Slayer.EnchantLevel > Slayer.HealLevel) AND (Slayer.EnchantLevel > Slayer.GunLevel) THEN 'Enchanter'
WHEN (Slayer.HealLevel > 0) AND (Slayer.HealLevel > Slayer.SwordLevel) AND (Slayer.HealLevel > Slayer.EnchantLevel) AND (Slayer.HealLevel > Slayer.BladeLevel) AND (Slayer.HealLevel > Slayer.GunLevel) THEN 'Healer'
WHEN (Slayer.GunLevel > 0) AND (Slayer.GunLevel > Slayer.SwordLevel) AND (Slayer.GunLevel > Slayer.EnchantLevel) AND (Slayer.GunLevel > Slayer.HealLevel) AND (Slayer.GunLevel > Slayer.BladeLevel) THEN 'Gunner'
ELSE ''
END AS Job
FROM `Slayer` Slayer
LEFT JOIN `Player` Player on (Player.PlayerID = Slayer.PlayerID)
WHERE Slayer.Race = 'SLAYER' AND Player.LastLoginDate > '2026-04-25' AND (Slayer.BladeLevel > 1 OR Slayer.SwordLevel > 1 OR Slayer.EnchantLevel > 1 OR Slayer.HealLevel > 1 OR Slayer.GunLevel > 1)
ORDER BY `Level` DESC, Slayer.AdvancementGoalExp DESC, Experience DESC
LIMIT 20
VAMPIRES
Ousters
Select character for roulette
Select the character to spin the roulette.
Convert Quest Items for Abyss Points
Convert Beads, Pendants and GemStones for Abyss Points to use in Power Jang.
Trade Market Points
To transfer points from one account to another, a 7% transfer fee will be charged.